

A tertiary problem is those status effects don't fade while you're in a text box. A secondary problem was that those status effects keep clearing input, which the text boxes could otherwise still react to even when the text box doesn't take exclusive input control. because it thought the character wasn't human-controlled because those status effects clear the player controller number temporarily. The root of the problem is that when a text box opens it decides if it should take over input of the lead character's controller, and it was deciding not to if the character was burning, frostied, etc. S2) This would be a good quality of life improvement I can probably work something out.Įdit: I figured out the issue with text boxes not accepting button input while incapacitated, deciding which of the many ways to fix it I'm going to go with, but it's as good as fixed. The quick spell system would also benefit as I could put, say, little arrows in the spell corners to indicate where they're bound, but again, non-trivial. If I had infinite time I might pursue it, but what time I already burned on it wasn't fruitful. Ultimately, this one is just super unimportant: tons of work for a trivial aesthetic convenience. If I ever implement custom drawing in the ring menu, I'd likely have to consider all three faces stacked along the bottom of a weapon (plus some means of identifying that it's their secondary). For example, I often set all three characters to have the whip as their secondary so I can quickly "swap, whip post, swap" without changing characters. Ignoring the technical challenge of adding more little faces, don't forget that more than one person can have the same secondary weapon, or even have it assigned to a weapon another character has equipped. I've looked into it some in the past, and it's far more complicated than it appears at first glance. S1) Timbo, the author of Relocalized, also really really wants this. I'm sure I can figure out a fix for this. After testing, it also causes a soft lock when frostied, petrified or ballooned. Of the two you mention, 1) allows you to get a weapon orb a little early, 2) is totally harmless (and the "Early Luna" hack relies on that behavior).ī1) Great find.

ShockwaveS08, regarding sequence breaks, unless they make you unable to finish a game, I consider them beneficial. I didn't reply to your previous post(s) because I try to limit myself to only respond to things that require it (so like, if others discuss something in the thread and it's resolved before I read it, I don't add an unnecessary post just because, even if I'm happy with the outcome, etc.) probably makes it seem like I'm ignoring certain people when I'm not, but oh well.
#SECRET OF MANA MAC EMULATOR DOWNLOAD#
By not officially submitting I can keep goading myself into continuing ("the download will break in a week, what can I manage before a week passes" vs "okay, download will last forever, I could do X, but I could also do it tomorrow" and then tomorrow never comes).īy the way, I have appreciated your encouragement. This project has already run on for probably double the time I originally planned to give it. Window = 'AOuZoY6J3圜6VGW7IoWyYPNMV5H7XATlHA:1633620205735' _WidgetManager._Init('//_WidgetManager.Lexluthermiester, I don't really disagree, but when I submit to RHDN that will likely be my last update. Mozilla Firefox Terbaru (D1 KAB Sore).Massively multiplayer online role-playing game.
